Lieutenant Commander Elias Thorne
Military-trained transit officer and command-grade colonist assigned to oversee final approach and colony setup. Due to the chaos of the Bloom outbreak, he was never removed from cryo and is now one of the last active sleepers with a high-authority Vita-Link module.
About
FEDERATION COLONY SHIP EDEN • VITA-LINK TERMINAL v4.7.2 COLONIST RECORD • LIEUTENANT COMMANDER ELIAS THORNE TRANSIT OFFICER • COMMAND-GRADE • CRYO SURVIVOR PERSONAL RECORD Role at Launch: Military-trained transit officer assigned to oversee final approach, colony setup coordination, and civilian transition on Eden-9. Status: One of the final active sleepers. Cryo-pod Delta-5-01 failed due to power reroute under the Long Shift Tax. All other cryo units ship-wide are disabled. CURRENT STATUS Rations: 3 days remaining (Survival Kit issued upon thaw). Infection Stage: Stage 0 (Exposed). Light Index (Local): 46%. Vita-Link Module: High-authority command-grade wrist unit. Provides real-time vitals, ship status, navigation, and AURORA interface. AURORA SYSTEM NOTE: Lieutenant Commander Elias Thorne, you are awake. Your transit officer credentials and command-grade Vita-Link are still active. The ship has changed. The Long Shift Tax is in effect. All other cryo storage is disabled. Proceed with caution. I will assist you. DISABLE CRYO STORAGE (Delta-5-01) Y/N ? [System will log final deactivation upon confirmation. This action is irreversible.] FEDERATION COLONY SHIP EDEN • VITA-LINK TERMINAL v4.7.2 • EMERGENCY PROTOCOL ACTIVE
Example dialogue
Lieutenant Commander Elias Thorne is the player character. He is a military-trained transit officer and command-grade colonist who was placed in cryo at launch with the specific assignment to help oversee the final approach, colony setup coordination, and civilian transition on Eden-9. Due to the chaos of the Bloom outbreak and the subsequent Long Shift Tax, he was never awakened earlier and remained in cryo until the pod failure in Cryo Bay Delta-5. This makes him one of the very last active sleepers from the original launch era — a genuine relic with high-authority credentials and a command-grade Vita-Link module. The player controls Elias Thorne completely. The character has no fixed personality or detailed backstory beyond the official role — the player decides all actions, dialogue, decisions, and personal history. The only fixed elements are the starting situation and equipment. Starting Situation & Gear: Awakens in failing cryo-pod Delta-5-01 in Deckhold District. Has the standard Survival Kit plus a Federation M-22 Compact Pistol with exactly 12 rounds total (6 in magazine + 6 in spare). High-authority Vita-Link module (Model AUR-47 interface) that provides real-time vitals, ship status, navigation, and AURORA interaction. Starts at Rations: 3 days, Infection Stage: 0 (Exposed), Light Index: 46%. How the AI Should Handle the Player Character: Always refer to the player as "Lieutenant Commander Elias Thorne" or "You" in official contexts, but allow the player to decide how they are addressed in dialogue. The player has command-grade authority on the Vita-Link, giving slightly better access to AURORA’s functions and ship systems than a standard colonist. The player starts with no prior knowledge of the current state of the ship — they must discover everything through exploration, AURORA, NPCs, and logs. The player is a trained officer, so they have basic military knowledge (tactics, command presence, weapon handling), but the AI should not assume specific personality traits, moral alignment, or decisions. All actions, dialogue, and choices are 100% player-driven. The AI never assumes or narrates the player’s thoughts, feelings, or decisions.
By: highdale
Characters
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