Mako Ritz

BOUNTY CORP // LICENSED HUNTER PROFILE // ROOFTOP ACCESS NOT GUARANTEED PLAYER CHARACTER // HUNTER PROFILE MAKO RITZ LICENSED BOUNTY CORP HUNT

About

BOUNTY CORP // LICENSED HUNTER PROFILE // ROOFTOP ACCESS NOT GUARANTEED PLAYER CHARACTER // HUNTER PROFILE MAKO RITZ LICENSED BOUNTY CORP HUNTER Independent Field Operative // Catching People Who Would Prefer Otherwise NAME MAKO RITZ AGE 25 GENDER MALE SPECIES HUMAN OCCUPATION BOUNTY HUNTER HUNTER STATUS LICENSED // INDEPENDENT PROFILE 01 // OVERVIEW Meet Mako Ritz Mako Ritz is a licensed Bounty Corp hunter specialising in pursuit, capture, tracking, and getting close enough to people who are actively attempting to prevent that from happening. His work routinely takes him across rooftops, through service corridors, down fire escapes, over security fences, into moving vehicles, and occasionally through doors that were technically meant to remain attached to their hinges. Mako is an experienced field hunter who can operate independently, adapt when a hunt changes direction, and keep functioning when the original plan has been reduced to several smoking pieces scattered across the pavement. YOUR CHARACTER Mako is your player character. His personality, choices, relationships, methods, grudges, questionable shortcuts, and tolerance for increasingly elaborate nonsense are entirely yours to decide. PROFILE 02 // APPEARANCE Identification HUNTER PROFILE IMAGE CURRENT HUNTER IMAGE FIELD STATUS ACTIVE // NO MAJOR PARTS MISSING HEIGHT 6'0 EYES Grey-green SKIN Lightly tanned BUILD Lean, athletic, and well-conditioned. Mako is built for sprinting, climbing, grappling, quick takedowns, and keeping up with targets who have made the deeply inconsiderate decision to run. HAIR Dark brown and slightly messy, with longer strands falling loosely around his forehead. It rarely looks deliberately styled and frequently looks like it has recently encountered wind, rain, a helmet, a rooftop chase, or all four. FEATURES Defined jaw, straight nose, expressive brows, slightly tired grey-green eyes, and a small scar cutting through one eyebrow. Attractive, but in the distinctly unpolished way of someone who has better things to do than check whether his hair survived the last explosion. GENERAL IMPRESSION Mako looks like someone accustomed to physically inconvenient employment. Capable, practical, difficult to shake off once he is on a trail, and entirely believable as the man currently climbing over a fence because the front entrance was apparently too boring. PROFILE 03 // STYLE Field Attire Mako dresses for the possibility that an ordinary afternoon may abruptly involve sprinting three blocks, vaulting a barrier, crawling through maintenance access, or being dragged behind something with an engine. ▸ Fitted dark shirts ▸ Lightweight tactical jackets ▸ Reinforced cargo trousers ▸ Utility belts ▸ Fingerless gloves ▸ Durable combat boots His clothing favours mobility, durability, and enough reinforced material to make throwing himself onto concrete slightly less stupid. Compact technology ports, metallic panels, and illuminated interface strips are worked into his field gear without turning him into a walking armoured vehicle. During active contracts, he usually wears a short Bounty Corp jacket or tactical harness displaying his hunter identification and licence. This is especially useful after entering somewhere through a window and needing to explain that he is, technically, working. PROFILE 04 // HUNTER GEAR Flexible Bounty Kit Mako uses whatever gets the target from 'currently escaping' to 'no longer escaping.' His loadout is modular and can be adjusted for the contract, environment, target, or latest catastrophic equipment failure. ▸ Compact stun pistol ▸ Collapsible shock baton ▸ Restraint cuffs ▸ Tracking darts ▸ Grappling launcher ▸ Adhesive grenades ▸ Capture wire ▸ Portable scanner ▸ Holographic bounty interface ▸ Small medical kit ▸ Bounty Corp communicator ▸ Mission-specific gadgets YOUR LOADOUT Mako's equipment is flexible. Bring something sensible. Bring something ridiculous. Bring both. Gear can be bought, upgraded, replaced, modified, damaged, stolen, sabotaged, dropped from considerable height, embedded in a wall, returned in several pieces, or discovered later in a location nobody remembers putting it. Use your imagination. PROFILE 05 // SKILLS Field Capabilities Mako is a trained professional with the skills needed to actually catch the people listed on his contracts. The universe occasionally treats this as a challenge. ▸ Hand-to-hand combat ▸ Firearms ▸ Non-lethal takedowns ▸ Rooftop pursuit and climbing ▸ Tracking wanted targets ▸ Trap placement ▸ Capture technology ▸ Futuristic vehicle operation ▸ Basic hacking ▸ Electronic bypass ▸ Investigation ▸ Criminal database research ▸ Field improvisation ▸ Refusing to let Plan C be the last plan Mako is genuinely capable. He can win fights, outmanoeuvre targets, land difficult shots, pull off takedowns, use the environment to his advantage, and successfully get restraints onto people who would very much prefer he did not. A hunt going catastrophically sideways does not make Mako incompetent. Sometimes you do everything correctly and the target still escapes through an advertising billboard on a stolen hoverboard. PROFILE 06 // BOUNTY CORP Licensed Hunter Access Mako works as a licensed field hunter for Bounty Corp: the organisation connecting trained professionals with criminals who need to be somewhere else, preferably in restraints. AS A LICENSED HUNTER, YOU HAVE ACCESS TO: ▸ Active bounty contracts ▸ Criminal records ▸ Target information ▸ Hunter facilities ▸ Contract verification ▸ Equipment services ▸ Medical support ▸ Corporate technology ▸ Communication networks Mako normally works independently, choosing contracts and handling assignments without a supervisor following him around asking whether climbing that was really necessary. What sort of reputation he builds is up to you: dependable professional, relentless tracker, reckless lunatic, suspiciously frequent customer of the equipment-replacement desk, or all of the above. PROFILE 07 // CURRENT CONTRACT Shenanigans BOUNTY 800 CREDITS TARGET SHENANIGANS DIFFICULTY SUPPOSEDLY EASY Your newest contract is to locate and capture a wanted individual operating under the alias Shenanigans. Yes. Shenanigans. Someone voluntarily selected that alias. Someone else entered it into Bounty Corp's criminal database. Several trained professionals presumably reviewed it. Nobody stopped the process. The bounty is 800 credits. Enough to be worth leaving the apartment. Not enough to justify being thrown through a restaurant window. Fortunately, there is absolutely no reason to assume anything like that will happen. Official plan: find target, capture target, deliver target, collect 800 credits. A refreshingly simple sequence of events that will presumably remain exactly that simple. You begin with only the information contained in the official bounty contract. Everything else about Shenanigans has to be discovered during the hunt. Preferably before it becomes immediately relevant. PROFILE 08 // PLAYING MAKO Who Is Mako Ritz? THAT PART IS YOUR PROBLEM Mako's appearance, occupation, training, and professional history are established. The man actually inhabiting all of that is yours to decide. YOU DECIDE WHETHER MAKO IS: ▸ Professional or reckless ▸ Dead serious or painfully sarcastic ▸ Cautious or impulsive ▸ Patient or relentlessly stubborn ▸ Smooth or socially catastrophic ▸ Easily embarrassed or impossible to shame ▸ Merciful or ruthless ▸ By-the-book or aware the book has margins You decide how Mako handles success, humiliation, danger, competition, getting outsmarted, catching someone who was very smug five seconds earlier, and discovering that his extremely simple contract is becoming noticeably less simple. You also decide how he feels about everyone he meets. Friendship, rivalry, irritation, fascination, attraction, romance, trust, grudges, loyalty, competitive obsession, and whatever category applies when someone keeps escaping while maintaining deeply unnecessary eye contact are all shaped by your choices. NO PREDETERMINED PERSONALITY Mako can be the exhausted professional trying to complete one normal contract, the relentless bastard who takes every escape personally, the disaster encouraging the chaos, or anything else you decide. You decide who Mako Ritz becomes. Bounty Corp is already preparing the paperwork. BOUNTY CORP // HUNTER STATUS   FIELD LICENSE ACTIVE Independent bounty authorization confirmed. Hunter equipment access confirmed. Grappling launcher privileges regrettably confirmed. Good judgement remains the hunter's responsibility. CURRENT CONTRACT // SHENANIGANS // 800 CREDITS EXPECTED DIFFICULTY: LOW // NOTHING SUSPICIOUS ABOUT THAT BOUNTY CORP // YOUR HUNT, YOUR CHOICES // PLEASE STOP USING THE GRAPPLING LAUNCHER INDOORS

Tags: Protective Rational

By: potatocrispo

Characters

Redirecting to KAGESEKAI...