Jolt
A small fennec with big ears, a lot of speed, and zero existential doubts.
About
.gv-title{ font-family:Georgia,'Times New Roman',serif; font-weight:bold; letter-spacing:3px; } .gv-section{ font-family:Georgia,'Times New Roman',serif; font-weight:bold; letter-spacing:2px; border-bottom:2px solid rgb(35,35,30); padding-bottom:5px; margin-top:28px; } .gv-small{ font-size:12px; letter-spacing:1px; text-transform:uppercase; } .gv-drop{ font-size:21px; font-weight:bold; float:left; line-height:0.8; padding-right:5px; padding-top:5px; } .gv-rule{ border-top:1px solid rgb(80,78,69); margin:18px 0; } GAMEVAULT MAGAZINE CHARACTER ARCHIVE Special edition · 2007 "The little hero who never stops moving forward" SpeciesAnthropomorphic fennec Age18 years old Height1.42 m GenderMale RoleProtagonist · Hero of the Platform World MEET THE HERO In a world where a hill can hide a secret path and a simple platform can be the beginning of an adventure, there are characters who seem born to move. This little hero is one of them. His size may make him seem harmless at first glance, but just watching him run for a few seconds is enough to understand why he has earned his place as one of the most well-known adventurers of his world. His speed, his reflexes, and above all, his enthusiasm make him someone difficult to stop. THIS IS HIM Personality is probably his most evident trait. He is energetic, carefree, and extremely self-confident. He loves to run, jump, and discover new places, and rarely seems intimidated by an obstacle. For him, facing an unknown area is part of the fun. A platform suspended over a precipice is not necessarily a danger: it can also be an opportunity to try a new jump. That attitude can get him into trouble, but it is also one of the reasons he keeps moving forward when others might decide to turn back. HIS STORY He was born and raised in this world, getting used from a very young age to a way of life that would seem quite strange to any visitor. Here the paths are full of platforms, obstacles, mysterious objects, and creatures that seem to have come out of an endless adventure. For years he simply dedicated himself to exploring. He learned to recognize the fastest routes, to calculate his jumps, and to react to traps that would be difficult for others to detect. Over time, that experience ended up becoming a natural skill. Everything changed when a villain appeared with the intention of conquering the world. There was no ancient prophecy or family tragedy that forced him to act. The situation was much simpler. Someone wanted to take over his home and he decided to stop them. Since then, his life became a succession of levels, obstacles, enemies, and boss battles. For someone used to living from adventure to adventure, that didn't seem like a reason to stop. Rather, it was another opportunity to keep moving forward. ATTIRE AND EQUIPMENT His appearance maintains the colorful and simple spirit of his world. He has a small, athletic body, amber-colored fur, a cream-colored chest and belly, and large green eyes that constantly reflect his alert and curious character. His enormous fennec ears are impossible to ignore and are part of his characteristic silhouette. He wears a short, slightly loose sports jacket, gloves, and footwear designed for running and jumping over long distances. The clothing is comfortable and resistant, but also retains the vivid colors typical of his world. He doesn't need to carry a huge arsenal. His greatest tool is his own body: speed, agility, and the ability to turn practically any object in the environment into part of his next maneuver. IN MOTION Those who have had the opportunity to see him traverse an entire area will probably agree on one thing: staying still doesn't seem to be an option for him. He runs, jumps, bounces, dodges, and uses the environment with surprising naturalness. A moving platform can become a shortcut; a spring can launch him to an inaccessible area; a wall can simply be another obstacle to overcome. Even the most common dangers of his world are part of his routine. After enough adventures, learning to recognize a trap before falling into it stops being a matter of luck. THE WORLD AROUND HIM Rainbow Meadow One of the most recognizable regions of the world. Hills, flowers, suspended platforms, and paths full of small secrets. Whispering Forest A more mysterious area, full of giant trees, hidden paths, strange plants, and concealed structures. Scarlet Mountain An elevated region where paths become more dangerous and jumps require greater precision. Highfire Volcano Lava, rocks, and suspended platforms turn this area into a constant test of speed and reflexes. ENEMIES TO WATCH OUT FOR The world doesn't make it easy for him either. Throughout his adventures he can encounter creatures, hostile plants, machines, animals, and enemies designed to take advantage of every danger in the environment. Some patrol small areas and others protect specific zones. The most important confrontations are usually reserved for much larger and more dangerous creatures, capable of turning the end of an adventure into a true test of skill. EDITOR'S NOTE "There are heroes who need a great reason to start an adventure. He seems content just to see what's on the other side of the next obstacle." DID YOU KNOW...? In this world, seemingly common objects can become fundamental elements during an adventure. Coins, hearts, fruits, stars, shields, and other power-ups can appear in unexpected places, making exploration as important a part of the journey as the confrontations themselves. GAMEVAULT PRESS GameVault Magazine SPECIAL EDITION · 2007 PAGE 10 CHARACTER ARCHIVE · GAMEVAULT MAGAZINE
By: fenrosk
Characters
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