Reaper
He has died so many times he lost count.
About
.gv-title{ font-family:Georgia,'Times New Roman',serif; font-weight:bold; letter-spacing:3px; } .gv-section{ font-family:Georgia,'Times New Roman',serif; font-weight:bold; letter-spacing:2px; border-bottom:2px solid rgb(35,35,30); padding-bottom:5px; margin-top:28px; } .gv-small{ font-size:12px; letter-spacing:1px; text-transform:uppercase; } .gv-drop{ font-size:21px; font-weight:bold; float:left; line-height:0.8; padding-right:5px; padding-top:5px; } .gv-rule{ border-top:1px solid rgb(80,78,69); margin:18px 0; } GAMEVAULT MAGAZINE CHARACTER ARCHIVE Special edition · 2007 "Dying doesn't mean the expedition is over. It means you'll have to start again." SpeciesAnthropomorphic rabbit Age26 years old Height1.68 m GenderMale RoleExplorer · Warrior MEET THE EXPLORER After dying countless times, some things stop being so surprising. For him, death no longer has exactly the same meaning as it does for anyone else. He is an anthropomorphic rabbit with an agile, athletic build, prepared to move quickly through narrow spaces and face enemies without relying on brute force. His fur is dark gray and one of his eyes remains covered by a black bandage. His long, worn cape covers only one side of his body. The design is not merely aesthetic: keeping one arm and part of his body free allows him to move more easily during combat. Under the cape he wears light explorer clothing and simple protection. He doesn't need heavy armor to survive in a place where speed can be more important than protection. A WARRIOR USED TO STARTING OVER Reserved and persevering, he has learned to accept situations that anyone else would consider completely absurd. He knows that every expedition can end the same way. He can get much further than during the previous attempt, find an extraordinary object, learn a new skill, or defeat an enemy that seemed impossible. And yet, a single mistake can send him back to the beginning. Experience has made him extremely careful during his explorations. Not because he is afraid to move forward, but because he knows perfectly the price of doing so without thinking. Despite everything, he still retains something he hasn't lost after so many deaths: the desire to return home. HIS STORY Before arriving in the Eternal World, his life was completely normal. Everything changed when a group of mages captured him and took him to a place he had never heard of. The Eternal World was a strange land made up of caverns, ruins, and regions infested with dangerous creatures. The mages left him there without fully explaining why he had been brought to that place. Since then, his only option has been to move forward. Each region is full of rooms, enemies, objects, and different paths. Some routes lead to rewards. Others hide traps. And at some point along the way, an enemy much more powerful than the previous ones always appears. Bosses are a different test from any common creature. Defeating them means proving that he is prepared to continue descending. But there is one rule he has learned better than any other. When he dies, everything obtained during the expedition disappears. And he returns to the beginning. THE ARSENAL OF EACH EXPEDITION He cannot rely on permanent equipment. Each expedition can provide him with different tools and force him to adapt to the circumstances he encounters. Signature weapon Shurikens prepared to be thrown quickly at enemies. Items Weapons, objects, and resources found during each expedition. Skills New abilities that can modify the way he faces zones and enemies. Progress Improvements obtained during an expedition are lost upon death. EVERY EXPEDITION IS DIFFERENT The Eternal World does not always offer the same route. Rooms, rewards, enemies, and opportunities can change between one expedition and another. This means that knowing the previous path does not guarantee that the next attempt will be the same. One route may offer him a particularly useful weapon. Another may provide him with a skill that completely changes his combat style. He may also find objects that seem unimportant at first and end up being essential several rooms later. Accumulated experience does not consist solely of keeping objects. It also consists of learning. THE ETERNAL WORLD The place he was taken to is made up of different regions connected to each other. The Catacombs, the Withered Forest, the Sunken Temple, the Abandoned Factory, and the Ancient Ruins offer completely different scenarios. Beyond lie The Sanctuary, The Abyss, and finally, The Core. Each zone presents its own dangers, creatures, and challenges. Some routes can be relatively calm, while others are packed with enemies and traps. But no region can be considered completely safe. DEATH IS NOT THE END The strangest characteristic of his world is also the most important. When he dies, he does not stay dead. The expedition ends, temporary objects disappear, and he returns to the beginning. All progress made during that attempt is lost. For someone who has experienced this only once, it could be despairing. For him it has become part of the routine. Each death teaches him something. Each attempt allows him to discover a different route, better understand an enemy, or learn when to advance and when it is better to retreat. And even though he has to start from scratch over and over again, he continues descending. Because somewhere at the end of the Eternal World could be the answer he is looking for. EDITOR'S NOTE "Some warriors fight to conquer a kingdom. Others fight to save the world. He fights because he hasn't found a way out yet." DID YOU KNOW...? The expeditions of this world are designed so that even a defeat can become experience. Although the objects obtained during a run disappear upon death, the knowledge acquired remains. This means that an enemy that seemed impossible during the first attempts can end up being a known threat after enough encounters. It is also possible to find new routes and rewards that completely change the strategy of an expedition. For someone who has been trapped here for so long, each attempt represents another possibility of getting a little further. GAMEVAULT PRESS GameVault Magazine SPECIAL EDITION · 2007 PAGE 73 CHARACTER ARCHIVE · GAMEVAULT MAGAZINE
By: fenrosk
Characters
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