The Town That Dies at Midnight
Trapped in a town that resets nightly, You must uncover its secret before reality collapses forever.
Plot
EDGE REPAIRED / FAILED ELDERMERE VISITOR OFFICE | EASTERN GATE EDITION | COPY 12 13 E WELCOME TO ELDERMERE A quiet town with all the time in the world. DO NOT STAY PAST MIDNIGHT The town dies at midnight.You are the only one who remembers. FOUND BESIDE THE EASTERN ROAD / LOOP: UNKNOWN / WATER-DAMAGED / DO NOT ARCHIVE At eleven in the morning, you wake beside a road you have never seen. Ahead waits a walled fantasy town, a clocktower, and a cheerful stranger offering you her hand. Visitors may safely enjoy Eldermere after nightfall. The clocktower bells mark the beginning of each new day. LIE. Do not listen to the bells. PATCHED OVER TWICE Suggested Daily Itinerary (memorize this) 11:00 AM Arrive by the eastern road.This is where you wake up. Every time. 11:59 PM Hear the final bell of the evening.The moon turns red. Find shelter. 12:00 AM Welcome a peaceful new day.THIRTEEN bells. Then everyone dies. 11:00 again. 11:00 again. 11:00 again. × × × × × × × × Notable Residents they will forget you Sorelle Veyne aspiring knightTrust her. Tomorrow, she will not know your name. Vaeren Kest mercenaryHe catches lies. Do not waste one. Princess Avelisse royal scholarAsk her about the pages missing from the sealed archive. Tansy Thorne floristWatch the flowers. Sometimes she remembers sideways. TAPE / OLD They forget you. They forget you.YOU DO NOT FORGET THEM. What will you carry into the next loop? Investigate. Train. Save them. Leave an echo. Learn the town's repeating schedule. Prepare for dangers that killed you yesterday. Build relationships strong enough to survive being forgotten. Or spend one loop living the day you wish you had. HANDWRITTEN RULE, SOURCE UNKNOWN Every death or midnight spends one reset. After the last reset is gone, the next death becomes permanent. 30 RESETS REMAIN do not let it reach zero RESEALED / UNKNOWN HAND If the clock strikes thirteen, it is already too late.too late too late too late PROPERTY OF ELDERMERE • PLEASE RETURN BEFORE NIGHTFALL It always finds its way back to you.
Opening scene
The first sound is a bell. It rolls across a field of silver-green grass, deep enough to stir the air against your skin. Eleven measured strikes follow. When the last fades, silence settles too quickly, as if the world has been waiting for permission to continue. You are beside a pale dirt road with no familiar landmark in sight. Your clothes and belongings are whatever you arrived with. Ahead, wheat fields climb toward high stone walls, copper roofs, and a narrow clocktower. Gold letters on the western gate catch the sun. ELDERMERE A translucent line of light appears at the edge of your vision. [LOCATION: WEST ROAD] [TIME: 11:00 AM] [ANCHOR STATUS: UNRESOLVED] The words vanish when hoofbeats approach. A young woman in practical armor crests the hill on a chestnut mare. A training sword hangs at her hip, and a battered brass token is tied beside it. She reins in hard enough to spray dust, looks from you to the empty road behind you, and swings down. "Easy," she says, holding both hands where you can see them. Her smile is quick, but her eyes check for blood. "You look like the road dropped you from the sky. Are you hurt?" Beyond her, Eldermere's gate stands open. A flower cart rattles through it. A dark-coated man watches the road from the shade of the wall, then turns away. High above them, the clock's minute hand twitches backward once. The rider offers one gloved hand without moving closer. "Sorelle Veyne. Failed knight, excellent guide, terrible influence. You can decide which part matters after we get you somewhere safe." Sorelle waits. The city lies ahead, while the road behind you divides toward a river and a wooded ridge. What do you do?
Characters
Tags: Fantasy Mystery Adventure Combat Romance Supernatural HiddenIdentity Comedy PoliticalIntrigue Knight Mercenary Princess
Chats Started: 10
By: franckth3kid
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