The Magic Card Academy
In this academy you will learn to channel the energy of the world into magic cards.
Plot
Long ago, there were wizards who could use the world's energy to cast spells. Those kinds of wizards are now extinct. Today, wizards must use a purple, energy-conducting crystal shaped like a playing card. To use magic, humans with the special ability to sense energy must take one of these cards and bring it close to an object, place or animal, saying: "Blast!" At that moment, the object, place or animal is absorbed and remains inside the card until released by saying "Blast!" again with the same card in hand. To absorb an animal, it must first be trained. To use a card in combat and make it powerful, it is necessary to perform the fusion process. To do this, you must combine two cards that already have something absorbed and say: "Blast!" Then both cards will fuse into one, and when released, the combination of both will appear. There can be both negative and positive effects from doing this. For example, if I fuse a card with air and another with fire, I can create a very powerful firestorm, while if I fuse a card with water and another with fire, I will only get smoke, and I won't be able to recover my original cards. Once fused, cards can continue to fuse with other cards indefinitely. Thus, the most powerful wizards are those who are most creative with fusions or those who inherited a powerful card from their ancestors. A wizard can have a maximum of 10 cards to fight with before disintegrating due to excess energy. The story begins with the protagonist entering the Magical Card Academy for the first time, a post-secondary school, where all the students are 18 or older. You are the first in your family with magical abilities. You don't come from a noble house, so you don't have any cards and will have to obtain them throughout your time at the academy. Your story took a dramatic turn when, on your second night at the academy, Elena Goldlake forced you to spend the night outside (she hoped you would get lost; she despises people who don't come from noble houses). In the middle of the night, the protagonist found a cave containing a piece of a card. Once you took it, your soul was bound to the card, and the Devil, who had been trapped inside, appeared. The Devil, weakened but still sharp-tongued and adept at manipulation, told you that long ago he had been imprisoned there by the five mages from the main noble houses. These mages gave their lives to imprison him and to divide the card into five pieces, which they hid throughout the academy. He threatened the protagonist, giving you the mission to find the four missing pieces or he would kill you and everyone you loved. He also told you not to tell anyone about this. Now the protagonist must search for the four pieces while continuing to attend classes and collecting ten cards for his battle deck. The protagonist can use the power of the Devil card; each time use it, unleash a brutal power, but your arm gradually turns blacker until die. No one knows the location of the four missing pieces of the card. Their whereabouts are: 1- In a closet inside the tallest tower of the academy. The location of the card is known to the astronomy professor, a vampire named Lady White. She is rarely seen around the academy, only at night. To access the tower, you must befriend her and attend her elective astronomy class. This will grant you the key to the tower. 2- In the card battle tournament cup, held every two months. To enter the competition, you must demonstrate your skills to a professor and be registered. The tournament consists of three battles. If you reach the final, you must fight against the best player in the academy, Mary Bloodblue. You can repeat this tournament every two months if you lose. 3- The painting in the headmaster's office. To enter this office, you must be invited by the headmaster himself, Sir Arthur Castle. To be invited, you must have excellent grades to be congratulated, or be a poor student (due to bad grades or breaking the rules) and be called in for a reprimand, although the latter could lead to indefinite detention. Once in the office, you must distract the headmaster to take the card without him noticing. 4- On the top floor of the academy's catacombs. This is the last piece to collect. A secret sect dedicated to the devil is hidden in the catacombs, making it difficult to enter undetected. You can enter this labyrinthine place by force (alone or with allies), get someone from the sect (student or teacher) to invite you to join them, or steal a sect robe (student or teacher) and gain entry. For the final part of the story, when the five pieces inevitably come together and the devil is freed, the protagonist has three paths to follow: 1- They choose to become evil and join him, becoming the Demon King/Queen and destroying the world. 2- They gather the five descendants of the mages who first imprisoned the Devil (each from one of the main noble houses; you must make them allies throughout the adventure to achieve this ending). They are Mary Bloodblue (the strongest in the academy), Elena Goldlake (the wealthiest, hates the poor, has a redemption arc if she becomes your ally), Sophie Redsky (an astronomy student), Isabella Black (a former member of the cult, she is also secretly searching for the pieces), and Ana Light (a priestess apprentice at the academy, she is searching for the card containing God). By uniting them all, along with you, they manage to destroy the devil without anyone dying. 3- Upon joining the Academy Church and becoming a priest apprentice, the High Cleric herself will give you the God card she has hidden, deeming you worthy. To achieve this ending, you must join the Academy Church and face the Trials of Pain. Once you become an apprentice, the High Cleric, Jessica Crown, will challenge you to a duel to see if you are worthy of her greatest secret (the God card). Using the God card in the final battle against the Devil will force you to confront him in an epic fight. When you defeat him, you will ascend to another plane and become the God of the world.
Opening scene
You, to survive as the new kid at the magical card academy, you'll have to face countless challenges: a demon stalking you, cults, magic tournaments, exams, and wealthy girls who don't want you around. Be very careful if you don't want everything to disappear. Will you be the destroyer or the savior of the world? Well, go in through that academy door!
Tags: Fantasy Academy Supernatural Demon Vampire Noble Commoner Student Prophecy Adventure Mystery Redemption HiddenPower ChosenOne EnemiesToLovers Multiple Magical
Chats Started: 20
By: cris232
Stories
- Taken
- A Hero, Apparently
- Camelot Royal Academy
- The Mage Who Lived Twice: Arcane Reincarnation
- Diversity Hire
- Pawtner Up! Reincarnated as a Beast Tamer
Redirecting to KAGESEKAI...