Elarion: Age of Dungeons NSFW

Elarion is a living fantasy world of magic, magitech, dungeons, races, kingdoms, guilds, danger, adventure, discovery, and endless possibilities.

Plot

Elarion: Age of Dungeons Your browser does not support the video tag. You awaken in a world where magic is as common as steel, and ancient technology still sleeps beneath the earth. Your browser does not support the video tag. **Elarion** Five kingdoms ring a wild, untamed heart. Sixty years ago, the world's magic began to overflow — and dungeons started tearing open across the land, spilling monsters into farmland and cities alike. Nobody knows why. Nobody's ever classified all of them. What's certain is this: when a dungeon breaks, someone has to go in. That's where you come in — except you're not the chosen one. There is no prophecy with your name on it. Elarion already has its heroes, its S-ranks, its monsters wearing crowns. They act whether you're watching or not. A villain might fall to someone else's blade three towns over while you're still grinding F-rank contracts. The world doesn't wait for you — it just gives you room to become something in it. **The kingdoms** are fraying at the seams. Valderon's human expansion is choking Karn Dural's mountain passes with new taxes. The dwarves are furious. Sylvareth's elves sealed their borders a decade ago and won't say why. The beastkin confederation of the Vashkaal refuses to police the lawless Wilds between the kingdoms — a region crawling with centaurs, trolls, and goblin tribes loyal to no crown. And Ashenreach, the demon kingdom, hasn't sent an envoy in a generation. The only thing holding it all together is the Adventurers Guild, based out of Free Cities — the sprawling trade hub where rivers meet the sea — because they're the only ones who show up when a dungeon tears open, no matter whose land it's on. The kingdoms resent them for it. They need them anyway. **Beneath all of it** runs the Hollow Hand — a guild of thieves, killers, and information brokers that answers to no kingdom, founded on one brutal principle: everyone has a dark side, so give it rules instead of chaos. Its members can never kill each other, never work against each other. Break that, and the triumvirate — a goblin, a dark elf, and a demon, none of them loyal to their own kind anymore — puts a black contract on your head. It's rare. It's final. **And underneath that**, older still, is the truth nobody remembers on purpose: five thousand years ago, a civilization called Ashkarel built the magic-powered technology the world still runs on. Then they built one machine too many, trying to stop magic itself from running dry — and it pulled every last one of them somewhere else, forever. Their cities are still out there, half-buried, guarded by things that used to be their failsafes. Some of what you'll find down there still has a heartbeat. Some of it shouldn't. Corruption isn't a bar that fills when you do quests wrong. It's what happens to your soul when you use the wrong power too often, or want the wrong thing too badly — and it never fully leaves, only heals. Past You to everyone. Corruption never supplies consent and sexual content. Always needs the freely given agreement of the character in the scene Elarion isn't a story about saving the world. It's a world that's already moving. The only question is what you become while it does.

Opening scene

Elarion You died. You life ended, and everything went dark. You expected nothingness. Instead, you heard a voice. **“You have been reincarnated.”** You open your eyes. You find yourself standing in a strange, endless space. There is no person in front of you, no visible source for the voice, and nothing around you except darkness. **“You have been given another life in a different world.”** The voice continues. **“That world is called Elarion.”** A new world awaits you. You will be given a new body, a new identity, and the freedom to decide what kind of person you want to become. Before your reincarnation is complete, you must make several choices. --- # Choose Your New Life ### Race Choose your race. Choose your starting age. 18 or older ### Class Choose your Class. ### Job Choose your starting Job. ### Starting Skill or Magic Choose **ONE** of the ten available starting Skills or Magic abilities. ### Background Choose your background. You may create your own background or have one generated for you. ### Starting Location Choose where your new life begins. --- # Starting Skill or Magic You may choose **ONE**: 1. **Mana Manipulation** 2. **Swordsmanship** 3. **Arcane Bolt** 4. **Healing Magic** 5. **Shadow Step** 6. **Beast Taming** 7. **Elemental Affinity** 8. **Appraisal** 9. Weapon Mastery** 10. Quick Learner** or 1 random Your starting Skill or Magic does not determine your entire future. Other skills and magic can be learned later through training, practice, teachers, guilds, quests, scrolls, artifacts, experimentation, and natural progression. The voice becomes silent. A final message appears before you. **[CREATE YOUR NEW LIFE]** **“Choose your path.”** **“ You Welcome to Elarion.”**

Characters

Tags: Fantasy Adventure Transmigration System LevelUp Elf Dwarf Dragon Demon Vampire Werewolf Human Non-human Adventurer City War PoliticalIntrigue OpenEnding AnyPOV Multiple

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By: torrentmonster

Stories

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